I actually don't understand how this game manifested out of the SOTS series, but it's a solid roguelike with a scifi/aliens styled concept. Aliens aesthetic is very underused in roguelikes so that might be why. Something about it drew me in and I'm apparently one of a handful of people to actually bother beating it. I particularly liked this Roguelike and I'm not sure why. Simple roguelike, fun to play, a little depth under the hood. You're a wizard and you can basically dip your toes into a zillion spellcasting schools. The concept is fucking amazing though if you're into that Star Trek type vibe. It's pretty great, but my main issue is that it doesn't get 'interesting' until about 10-ish solar systems into the map. The other part is your away team going down to planets. Part of the game is you on the ship running around solar systems. I still play it now and again anyway.Īpproaching Infinity. I kinda wish it was a little more coherent. You're basically a sentient bot and you make yourself into a swiss-army knife of other bot-parts. Been awhile since I've played, but a few things: large build diversity, very strange robot-type setting, and a very impressive graphic set for what it is. Has a story mode of sorts where you can follow the main tale - or you can just mosey around doing whatever and exploring wherever. Aesthetics are top tier if you're into dreamlike low-fantasy/low-scifi. You can make anything from a gunslinger to a four-armed superhero. ![]() Very action-focused, but the harder difficulties will kick you in the nuts.Ĭaves of Qud. Very refined, and gets better with every update. I think Jupiter Hell is the best of them. All made by the same bloke, each one iterating on the last. ![]() My main problem is I get very tired of the same areas/lack of procedural world content.ĪliensRL, DoomRL, and Jupiter Hell. Has a lot of depth and apparently never even been beaten by the guy who made it. If it 'hooks' you then you basically get a great game for nada.ĪDOM. I think an important part of roguelikes is the concept so some of these I'm bumping descriptions for solely because they got an interesting one:īrogue - free and good. I played it a ton at some point, but tbh every time I boot it up recently I get bored and go back to trying to beat DoomRL on N! People here have issues with Caves of Qud's developers, but the game is objectively great, arguably one of the best RPGs of the 21st century I'd say, even in it's current unfinished state.Ĭataclysm: DDA is good if you like survival games, the ultimate autism-level crafting system, no quests or direction, and zombies. the skill-based system of ADOM.Ĭaves of Qud or ADOM (play the latter in ASCII or face ugly tiles) if you want a more open-world RPG experience, including side quests and alignment or faction systems and tons of lore. Both also have a trait-based character progression system, quite unlike e.g. Both are not typical sword n sorcery settings, which gets major points. Infra Arcana or DoomRL (play the latter in ASCII or face ugly tiles) are absolutely great, tight, short-ish dungeon crawlers with lots of replayability and different levels of challenge (especially DoomRL, which offers challenge modes and difficulty levels).
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